That is not an endless ocean, but definitely enough for several more hours of gameplay. In total, I found about 100 levels from the community in the Workshop. In fact, there’s already a decent amount of content to sift through, with everything from Counter Strike‘s Dust 2 to the lobby from The Matrix‘s renowned action-packed scene. You’re able to download other people’s levels via Steam’s Workshop. More than just a standard campaign, Severed Steel also includes a seriously-comprehensive level editor and a 42-level firefight mode that pits you against the toughest battles the game has to offer. I can only imagine how rewarding overcoming this surmountable challenge would be for experts. I did try out the harder difficulties and got punished to no end though. While the easiest difficulty serves as a respite for inexperienced FPS players (or a power fantasy to experienced ones), I found ample challenge and little to no room for mistakes on the game’s intended difficulty. There are five difficulties to Severed Steel, not only modifying your health but the enemies’ reaction times and your time allotted to slow down. While this is a speedrunner’s dream as they can blaze through fodder in seconds, the average player will need to move on a dime, regaining health/bullet time as they methodically mow down enemies while gauging their ammo count and time left to slow down, well-indicated around the crosshairs. Straight from its tutorial level, Severed Steel shows that its movement scheme requires the player (named Steel) to dive, slide, wall-run, wall kick, and slow time to survive the onslaught of enemies in each level. With this all put together, Severed Steel challenges the player to accommodate these talents. Now, games like SUPERHOT, Neon White, and DEATHLOOP are demanding players have the reflexes of an eSports pro, the sixth sense of Haley Joel Osment, and the precision of Robin Hood. DOOM revitalized things in 2016 demanding a higher sense of quality, polish, variety, replayability, and gamefeel as the games at the time felt tied down to run-and-gun military shooter dreck. The FPS genre is in something of a renaissance in modern times.
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